Valeria is a Honorable Human Warrior Mage who Throws With Deadly Accuracy with a
Magic Flavor in a Fantasy world
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Might:     ______ Pool: 13 Edge: 0 Defense: Practiced
Speed:     ______ Pool: 13 Edge: 1 Defense: Practiced
Intellect: ______ Pool: 10 Edge: 0 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
-----------------

Precision
	You deal 2 additional points of damage with attacks using weapons that
	you throw. Enabler.


Skills
------

Mental link (Pool:Intellect, Cost:1+)
	You open a pathway to another creature's mind via a light touch, which
	allows you to transmit thoughts and images to each other. The mental
	link remains regardless of distance and lasts for one hour. In addition
	to the normal options for using Effort, you can choose to use Effort to
	extend the duration by one hour for each level of Effort applied. Action
	to initiate.

Premonition (Pool:Intellect, Cost:2)
	You learn one random fact about a creature or location that is pertinent
	to a topic you designate. Alternatively, you can choose to learn a
	creature's level; however, if you do so, you cannot learn anything else
	about it later with this ability. Action.

Control the field (Pool:Might, Cost:1)
	This melee attack inflicts 1 less point of damage than normal, and
	regardless of whether you hit the target, you maneuver it into a
	position you desire within immediate range. Action.

Swipe (Pool:Speed, Cost:1, Inability)
	This is a quick, agile melee attack. Your attack inflicts 1 less point
	of damage than normal but dazes your target for one round, during which
	time all tasks it performs are hindered. Action.

Trained in discerning people's true motives or seeing through lies (Trained)

Trained in pleasant social interactions (Trained)

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons


Attacks
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Punch
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons

Light Weapon
	Cost:Free Stat:Speed Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A light weapon of your choice. Granted from Starting Equipment.
	Attacks are eased by 1 for Light weapons

Medium Weapon
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A medium weapon of your choice. Granted from Starting Equipment.


Cyphers
-------
Limit: 2

Honeyed Words (Level: 5)
	You gain incredible insight as to what an NPC you can observe wants or
	needs. For the next ten minutes, your deception and persuasion tasks
	made toward that target gain an asset. If the cypher level is 5 or
	higher, you gain two assets instead.
	Subtle

Sudden Inferno (Level: 9)
	A raging fire starts, which quickly spreads to cover an area up to a
	long range away over the course of one round, no matter how unlikely or
	how few apparently flammable items were in the area. Any creature that
	ends a turn within the flames takes ambient damage equal to the cypher
	level. The fire burns out after ten minutes.
	Subtle, Fantastic


Equipment
---------
Money: 0

- Appropriate clothing and two weapons of your choice, plus one expensive item,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
A Warrior Mage is also known as a Warrior

Warrior Mage
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.

Honorable
You are trustworthy, fair, and forthright. You try to do what is right, to help
others, and to treat them well. Lying and cheating are no way to get ahead-these
things are for the weak, the lazy, or the despicable. You probably spend a lot
of time thinking about your personal honor, how best to maintain it, and how to
defend it if challenged. In combat, you are straightforward and offer quarter to
any foe.

You were likely instilled with this sense of honor by a parent or a mentor.
Sometimes the distinction between what is and isn't honorable varies with
different schools of thought, but in broad strokes, honorable people can agree
on most aspects of what honor means.

Human
You are the definition of the average humanoid. As a group, they have average
might, speed and intellect. But behind the average human lies a saga of untapped
potential, a story poised to leap the bounds of the ordinary and venture into
the realm of the extraordinary.

Throws With Deadly Accuracy
Everything that leaves your hand goes exactly where you'd like it to go and at
the range and speed to make the perfect impact.

Choose how you became involved in the adventure:
- The PCs' goals appear to be honorable and commendable.
- You see that what the other PCs are about to do is dangerous, and you'd like
to help protect them.
- One of the other PCs invited you, hearing of your trustworthiness.
- You asked politely if you could join the other PCs in their mission.

Background Connection
---------------------
You trained in an isolated monastery. The monks think of you as a brother, but
you're a stranger to all others.

Focus Connection
----------------
Pick one other PC. You knew of that character years ago, but you don't think
they knew you."

Notes
-----

Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.

Stalwart
+2 to your Might Pool.
Granted from Honorable

Possible GM intrusion from your focus:
Missed attacks strike the wrong target. Ricochets can be dangerous. Improvised
weapons break.


Last Updated: September 24th, 2023 01:26 App Version: 0.09.15 Website: https://app.lostcompanypress.com

